#pragma once

#include "State.h"

class PlayerContainer;
class Terrain;
class Player;
class InputManager;

class RunningState : public State
{
public:
    RunningState();
    ~RunningState();
    virtual void init();
    virtual void update(float dt);
    virtual void activate();
    virtual void idle();
	void initPlayers();


private:

	Player* player;
	Terrain* terrain;
	InputManager* input;

	bool inited;
};